Monday, February 24, 2014

Meet The Engineer

[Transmission begins:

Had hoped to have this up yesterday, c'est la vie. A lot of my thinking about the Technician class has already been touched on in the last post, but with the change in skills I decided that a new name was required...  Also, if you still want the Engineer to be able to operate specialized vehicles just have them take the Heavy Equipment skill as their elective. Dedicated hackers, on the other hand, should take the Intrusion skill.


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ENGINEER

Engineers are responsible for the continued operation of modern society; whether they work on cell relay towers, in server rooms, the repair department of your local Rudy’s Robotics store or in the control room of a fission reactor. They keep complex technology operating properly or can circumvent its proper operation. If it uses power and is more complex than a light switch a engineer can keep it running, hack it or sabotage it. Clearly no mission team is complete without at least one Engineer.


The skills for a Engineer character are:

  • Engineering (BRN) is the Engineer’s ability to design, create, repair, understand, and operate any type of device or technology (including alien devices and technologies).

  • Power Systems (BRN) represents the Engineer's understanding of the various power generation techniques and delivery methods.

  • Programming (BRN) is the Engineer’s ability to craft computer code; from simple spreadsheet macros to sophisticated heuristic AI routines, as well as decipher existing code for bugs or deliberate malicious intent.

  • An elective skill selected from any of the other classes available in the game.

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Up next, the revised Scientist class.

:Transmission ends]

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