Friday, February 28, 2014

Meet The Physician

[Transmission begins:

One of the biggest changes I made was removing the Medicine skill from the Scientist class, which means other than robots with the Medicine skill and natural healing the characters were in trouble if they were damaged...

In the interests of full disclosure I have to inform you that this class owes a great deal to the version posted by John Adams in the 'Appendix N X-plorers' thread the DCC RPG Third Party Publishers forum over at, as does my Trooper class.  That thread can be found here.


Image Source

Physicians are an important part of of mission teams that see a lot of combat, and really what mission team doesn't.  Trained in healing both the body and the mind, Physicians keep other mission team members on their feet and ready for action.  Their expertise can also come in handy on jobs dealing with disease outbreaks, biological unknowns and disaster relief.

A Physician's skills include:

  • Doctoring (BRN) this skill covers the Physician’s ability to detect, monitor, diagnose and treat diseases and heal injuries. It also includes such areas as pharmacology, surgery and operating medical equipment.

  • First Aid (BRN) this skill covers the character's ability to staunch bleeding, splint broken limbs, reduce the effects of shock, perform CPR and other life-saving techniques, stabilizing a wounded or injured character until proper medical attention can be provided.

  • Psychology (BRN) this skill covers the Physician’s ability to detect, monitor, diagnose and treat mental disorders, diseases and tramas.

  • An elective skill selected from any of the other classes available in the game.

I'll also be using John's rules for the effects of a Physician's Skill Checks (SC) with the following changes, all healing dice are a d6 (as this is what all classes use for their hit die types).  Otherwise it all works as John has laid out.

Image Source

So that's the base classes for my X-PLORERS revision.  I have ideas for others but I want to take a break from the classes and cover some other topics.  Aliens, supplemental rules for vehicles, articles about my universe, methods of mapping, stuff like that.  But you should expect things around here to slow down some now that I gotten these out of the way.

Up next: I'm thinking about alien species in X-PLORERS.

:Transmission ends]

1 comment:

  1. What are the details of "John's revisions" you mention above? Cheers.